Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). If you succeed, you either knock the target prone or pull it 5 feet toward from you. But since the whip is pretty weak on its own, Id say it is balanced. Connect and share knowledge within a single location that is structured and easy to search. Hey I mean, any excuse I can have to play a battle master is worth it! I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Swashbuckler Thats the one I meant. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Thanks everyone. bugbear Gloom Stalker ranger with duelist as the weapon style. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. Will One D&D Patch Up The 5e Armour Table? I feel like this had to have been an oversight or something. The whip wouldnt replace a dagger for rogues either. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Of course if you play max. The best answers are voted up and rise to the top, Not the answer you're looking for? Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. While hiding behind a shield of course. If you succeed, you either knock the target prone or pull it 5 feet toward from you. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Can you maintain a grapple you are no longer capable of initiating? A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. -Trip: Succeeds, target must Dex Save or be Prone -Disarm: Succeeds, item drops at Targets feet You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. The Morningstar feat looks to me like good place for the war pick to me as well. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. -Trip: Succeeds, target must Dex Save or be Prone -Trip: Succeeds, target must Dex Save or be Prone Message PHB: Too situational. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. How can we prove that the supernatural or paranormal doesn't exist? I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. I think there might be room for a feat that makes one-handed fighting a viable option. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Top 10 Fighter Feats for 5E 10. Its not a heavy-hitting damage-dealing weapon. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Disarm / Push / Pull / Bind / Damage must be stated. not reliant on rolling a 19 or 20 etc.). Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! B . So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. This is a simple, but flavorful weapon. Reset [+] Name Ability Prerequisite Source. Ghost Rider can even magically extend the length of the chain. Hey Duncan! Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Seriously, his handaxes would have a higher range and deal more damage. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Use the statistics for a mace. You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. So, now that you understand my thought process, I hope you enjoy these feats. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Thanks for taking the time to feedback on these! But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). This is powerful but not broken. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. I'm not quite sure I'm answering your question though. Today. Welcome to this Dungeons & Dragons 5th Edition wiki. When player has target bound, concentration rules are in effect. You will be also able to sort the list as you want. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. As-is theyre just daggers that havereach. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Youve Got to Roll With It was published in the national broadsheet, The Independent. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. The problem? This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. Are monks able to substitute Dexterity for Strength when making Grapple checks? *Plus Blinding Attack and Disabling Attack from this list. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Sentinel feat can stop someone 10 feet away. But I think DMs can make a call about whether this extended range would include those extras. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? You get a +1 bump to either your Constitution or Wisdom ability score. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Seriously, this thing is ridiculous. Better than absorbing damage is preventing it all together. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Hi, I'm Duncan. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Snap up this epic adventure on the DMs Guild for just $10. Only dealing 1d4 damage in exchange for those properties is fair. Daggers also are able to become thrown weapons in a pinch. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Do I need a thermal expansion tank if I already have a pressure tank? Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): Your ki point maximum increases by 1. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! *Plus Blinding Strike and Disabling Strike from this list. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. (Check out Esquiels Guide to Magic Weapons if you need some!). "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. With Valor or Sword Bard you can get an extra attack at 6th. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Each feat offers a way to become better at something or to gain a whole new ability. You are at your best keeping your opponents at bay. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Spear Master if you check my design notes here, youll see Ive covered this point. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Search by name on the left, click feat name to display on the right. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. Thanks for the comment. It's completely fine and opens up a nich. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? It holds a maximum of 3 charges of the paladinsDivine Sense ability. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Those are strength based maneuvers. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) But I thought it would be easier to just give the option to use Acrobatics. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. It feels more fun. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Sentinel feat can stop someone 10 feet away. I LOVE THIS ADVENTURE!. Homebrew is fun, and we like to have punishments for poor rolls for balance. Grapple 2. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. I havent yet, but its still on the to-do list! And I think I came back with something better. Pinterest. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): It embodies training, experience, and abilities beyond what a class provides. Mending PHB: Too situational. Use coupon code DungeonSolvers10 for 10% off your order! Comment* Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. The result was 19 new weapon qualities that meant no single weapon was exactly the same. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Why is this the case? Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Every class has access to a Feat called Magic Initiate. On a successful check, the creature cannot move away from you. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Trip using a bonus action to try and shove a creature prone is fair in my opinion. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Dont be giving me none of your house rules. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. A die is expended when you use it. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Heres what my Anti-Tank Eldritch Knight uses the Whip for. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Watch. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Tools. Id be tempted to make it once per attack action (for synergy with Action Surge). First of all, whips arent light weapons. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Casting Time: 1 action. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. If this were a feat for say, a greatsword, it might be a bit overtuned. But I believe there is more to gain. Id additionally rule that the spear is a reach weapon. Hmm I think it is okay. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Some links to stores and online shopping websites include an affiliate code. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. This site works best with JavaScript enabled. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. It only takes a minute to sign up. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Using indicator constraint with two variables. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Is this homebrew "Acrobatic Grappler" feat balanced? The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . Anyway, thanks for the opinion. Linguistic DnD 5E feat . Let's stay in touch! So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Charger 8. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. -Disarm: Succeeds, item equal distant between player and target When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Report a bug Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. How would it combine with that subclass and the Defensive Duelist feat? Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. rev2023.3.3.43278. It may not display this or other websites correctly. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. I don't love the acrobatics check to shove or pull. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. This feats main problem is its busted on a rogue. What is the correct way to screw wall and ceiling drywalls? One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. You know who loves finesse weapons? A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e.
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5e whip feat